TALES OF THE TAROKKA

The ghastly Vistani crone reaches for the Tarokka deck with withered hands, bangles clattering down her bony arms. She draws a card and stares at its telltale face in the guttering candle’s glow. The old woman gazes ominously at the reading as a frigid draft wafts through the creaking room, extinguishing the candles one by one.

As darkness encroaches, the woman’s rheumy eyes widen at the sight of wispy tendrils drifting across the worn floorboards. The portent is clear—the Mists approach once more, eager to claim new victims. These poor souls will roam the Domains unprotected, at the mercy of the Dark Powers’ cruel whims. They can only hope their sanity withstands the terrors ahead… should they survive at all.

THE HIGH DECK

THE ARTIFACT

Invidia
Mischievous fiends and angelic spirits serve the cruel whims of a demented child as a mysterious Tutor watches on. Witness the unsettling consequences of a mother's twisted love for her son.

THE BEAST

Markovia
On a lush, twisted jungle island, the line between man and beast is terrifyingly erased. Predatory creatures, their cunning sentience a testament to some hidden, dark intellect, roam freely. Amidst the blood-curdling calls of the transformed, the wilds are humid with dread.

THE BROKEN ONE

Kalidnay
In the ghostly remnants of a once resplendent city, time is a distorted mirror, reflecting the anguish of a past forever trapped in its final, catastrophic moments. A ruler's disastrous ambition and the collective heartbreak of his people has left the realm eternally fragmented.

THE DARKLORD

Darkon
In the entropic realm of Darkon, disintegrating into the void left by its departed former darklord, the encroaching Shroud and the oppressive Kargat sow paranoia and fear. Amidst the chaos, the spectral figure of Azalin’s Shadow emerges, its inscrutable intentions a chilling mystery.

THE DONJON

Dominia
An insane asylum stands as a grim monument to madness. Finding yourself bound in a restraining jacket when the Mists brought you here, you must first free yourself from your claustrophobic cell. The race to escape leads through the labyrinthine corridors of a sanitarium run by a deranged overseer and his masked staff.

THE GHOST

Mordent
The Mists have made you a prisoner in a house of echoes, where the past refuses to die. Pursued by restless spirits, you must unravel the mansion's mournful history to escape. Yet, with each truth uncovered, the line between the living and the dead blurs. Will you solve the mansion's mysteries, or become its latest ghost?

THE HORSEMAN

The Rider's Bridge
Upon the forlorn Rider's Bridge, the ominous form of a decapitated horseman casts a pall of dread. The ceaseless hunt for his lost head brings a chilling catastrophe, threatening the end of bloodlines and the loss of all that is cherished. Amid the eerie toll of hooves on the haunted bridge, the air is heavy with the scent of impending doom.

THE EXECUTIONER

Pharazia
In the sun-scorched domain of Pharazia, a kingdom of warm deserts and ancient curses, the death knell tolls for the condemned. Amidst the sandy tombs and haunting specters of a civilization past, the line between justice and vengeance wavers. Unjust accusations carry in the wind, their chilling resonance a grim testament to the executioner's unchecked power.

THE INNOCENT

Vhage Agency
In the monochrome confines of the Vhage Agency, a case of a missing child sends ripples through the gray. Amid memory loss and spectral clues, the agents are tasked with a search that delves deeper into mystery. Their mission: to find the innocent caught in the maddening maze of another's past.

THE MARIONETTE

Odaire
In the child-ruled village of Odaire, the evil marionette Maligno manipulates a naive toymaker into creating his minions, orchestrating a silent coup that removes all adults from power.

THE MISTS

Sea of Sorrows
Stranded amidst the storm-ravaged Sea of Sorrows, the adventurers are offered a lifeline by Captain Pietra van Riese of the zombie-crewed ship, The Relentless. The price for their safety? The beard of the haunted Bluebeard, tormented endlessly by his wives in his spectral fortress. In the deceptive calm of the Mists, their journey promises not only a test of their courage but also their spirit.

THE RAVEN

Isle of the Ravens
A storm of ravens obscures an island shrouded in mystery and despair, where an impossibly tall tower pierces the sky. Amid the feathered chaos, a nameless Lady, her sight stolen by the very creatures she once controlled, is haunted by her forgotten past. In this eerie realm, memory is the key to salvation, and the line between tormentor and companion blurs in the ceaseless cawing of the raven storm.

THE SEER

The Nightmare Lands
In the phantasmagoric realm of the Nightmare Lands, dreams warp into a twisted reality and sleep becomes a perilous snare. Amid the malicious wilderness, the deserted city of Nod, and spheres of unending nightmares, the elusive Nightmare Court — each a living horror birthed from a sleeping psychic's subconscious — reigns. Will the psychic awaken to confront the terror she has unleashed or will the realm remain forever a labyrinth of dread?

THE TEMPTER

The Carnival
Step right up to the Carnival, where whimsical wonders mask a darker game. Succumb to the allure of Isolde's traveling domain, but beware — each laugh, each gasp, each cheer feeds into a grander scheme. Who is the puppet, and who pulls the strings? Discover the unsettling truth as the Carnival's true master weaves a web of deceit and dark ambition.